„Blackshore“ is a horror game that we developed as a group of nine. Each member had a different role, and I served as both a 2D artist and the 3D lead.
While I assisted with some 3D models, my main task was creating the monster.
Since the setting of Blackshore is an old fishing village, it was important for the monster’s design to have an aquatic appearance while still being capable of moving on land.
Since we used Unreal Engine 5 for the development of the game, the rendering of the monster was also done in this engine.
Angaben gemäß § 5 TMG
Léon Krämer
Oranienstraße 32A
65185 Wiesbaden
Kontakt
E-Mail: lekraemer3007@gmail.com
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